Star Wars Galaxies
Star Wars Galaxies is probably the most loved and most mourned MMO ever made. SOE launched it in 2003 with this absolutely insane vision of a Star Wars sandbox where you could be anything, a moisture farmer, a dancer, a bounty hunter, a doctor, even an unlocked Jedi if you grinded enough. There were no class restrictions, you could mix and match skills, and the player economy was basically the whole game. Then in 2005 they dropped the New Game Enhancements, which gutted the entire system and turned it into a streamlined class-based shooter. The community never forgave them. Lucasfilm shut it down for good in December 2011, but the SWG Restoration and SWGEmu projects have spent years rebuilding the original pre-NGE version, and they are absolutely worth checking out if you want to see what got lost.
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Pre-CU Galaxies was the greatest sandbox MMO ever created. Player cities, player economy, Jedi permadeath. The NGE killed what could have been the forever game.
The crafting system in pre-CU was unmatched. Resource quality, experimentation, factory runs. I ran the biggest weapons shop on Bloodfin.
I knew the NGE would destroy it. The original vision was a living Star Wars world. Player housing, resource gathering, crafting that actually mattered.
The lore depth was staggering. Hidden Jedi shrines, abandoned rebel bases, ancient Sith artifacts. Every planet told stories if you knew where to look.
I was an Entertainer in the Mos Eisley cantina. Real social gameplay, not just combat. I made friends there I still talk to twenty years later.



