Tabula Rasa
Tabula Rasa was Richard Garriotts big sci-fi swing after Ultima Online, and it had this wild premise about humanity scattered across the galaxy fighting an alien empire called the Bane. You picked a class, leveled up through hybrid shooter-RPG combat, and unlocked a branching tree of specializations as you went. The setting was genuinely cool, with these alien worlds and dropships and power armor, and there was a real sense that something big was being built. Unfortunately the launch in 2007 was rough, the systems felt unfinished, and NCsoft pulled the plug less than two years later in February 2009. Garriott himself ended up in a legal fight with NCsoft over how it all went down. People remember it as one of those games that had a really great idea trapped inside a game that needed another year in the oven.
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Reviews
3 (3 reviews)Log in to leave a review.
Cool sci-fi aesthetic and the base defense mechanic was unique. Died before it could find its audience. The shutdown event was legendary though.
Had real potential. The alien invasion dynamic kept things interesting. Another victim of corporate impatience with a game that needed time to grow.
Richard Garriott ambition in an MMO shooter. The control point system was genuinely fun but it launched too early and NCsoft pulled the plug too fast.



