Ultima Online
Ultima Online basically invented the modern MMO when it launched in 1997, and a version of it is still running today, which is honestly incredible. It dropped you into Britannia with no level system, no quest markers, no hand-holding, and just let you live in the world. You could be a blacksmith, a thief, a farmer, a guard, or just a guy who got murdered the second you walked outside the city. The early days were chaos in the best way, full of player housing, guild wars, and those legendary stories about somebody losing their entire life savings to a bandit. The official servers are still going through Broadsword Online, and there is a massive private server scene that keeps the older eras alive. UO is the grandfather, and you can feel its DNA in basically every MMO that came after.
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Reviews
4.5 (4 reviews)Log in to leave a review.
The depth of the skill system was incredible. You could be anything. Tamer, bard, mage, crafter. No classes, just freedom.
Sailing in UO was my endgame. The ocean content was surprisingly deep. Fishing up treasure maps and fighting sea serpents for hours.
I still have screenshots from 1998. My house near Trinsic, my vendor selling GM plate armor. UO created the sandbox MMO genre and nobody has surpassed it.
Felucca was the real Ultima Online. Full loot PvP, player-run towns, guild wars at the crossroads. Trammel made it safe but lost the magic.



